Mods/Shader Tests
Last updated: 2021-09-12 (First release: 2021-07-17) mod.json
Release Thread
https://www.hard-light.net/forums/index.php?topic=97677Files
Core Mod, enables external shaders, doesn't contain any though, please enable one of the optional packages to actually do anything.
The tonemapper used by Uncharted 2, as described by original author John Hable here: http://filmicworlds.com/blog/filmic-tonemapping-operators/
An approximation of ACES tonemapping, developed by Krzysztof Narkowicz. Oversaturates bright colours.
Linear tonemapping, effectively the same as taking the raw HDR values and straight mapping them onto SDR RGB values. Not Recommended
Extended Reinhard tonemapping
Reinhard-Jodie tonemapping, operates on luminance rather than RGB as brightness is percieved differently for each channel.
ACES (Academy Color Encoding System) tonemapping operator, default in Unreal Engine 4.
Piecewise Power Curves are proposed by John Hable of UC2 fame here: http://filmicworlds.com/blog/filmic-tonemapping-with-piecewise-power-curves/ These are quite nice as the tweakable parameters are all quite sensible and not too difficult to understand, please play around with the values in the shader! Visualise tuning the parameters here: https://www.desmos.com/calculator/18b7fzbo4a
Piecewise Power Curves, but seperate channel tonemapping.
Hejl/Burgess-Dawson, AKA Cineon tonemapping. Less aggressive toe than ACES but still a very nice effect. From http://filmicworlds.com/blog/filmic-tonemapping-operators/
Quick shader hack to reduce the specular glinting caused by high-frequency screen-space normals
Total Download Size
11 KB
SHA256SUM (optional; ?)
8dacf6ffae5950c169e93b61424fa4d0a12e0856c71b244aa3569b7f90ad8f15 core.7z 329d1636a1821752241eea04fc0d385dea223d2d0acc5b7994b2805f0b1dd483 Tonemapping: Uncharted 2 (default).7z 73e84d26db9db7dd07a0ccb1ad8de72f59bcd367bd90d8744cf2d239edb8a9bc Tonemapping: ACES Approximation.7z 9946f5b3a9d6b23f4ed3cc2ab39e14408485b53fa9123e84d7fc209b3cf9a1d3 Tonemapping: Linear.7z 97bc8a1d03ee3bfddb450e85fcc79c0fe3c23e85a16c0edcfa6cd7197154d9d8 Tonemapping: Reinhard Extended.7z 085302592ab09e4fa1c5bc02a0d179bf9e286d8feea1f941da9de477418ca38c Tonemapping: Reinhard-Jodie.7z 9e376e928f57842c655d42205561bd11cbd8ccfc9260f0791e604324099a3710 Tonemapping: ACES.7z 7d9cffff7d0a11e5ef4e7ba4e1ac8523311975f0ada161e81ec8527f83d6e8ea Tonemapping: Piecewise Power Curves.7z bdfb889a450cc39a869c935b6cecec6f6c3a2942b61350c378a064839889335f Tonemapping: Piecewise Power Curves - RGB.7z 416cbcf50f02965dbf2bbe62cd19f3f83d7ba281d272d5762febabfd9caa2b4d Tonemapping: Cineon.7z eb5cc509ee8cd9315a604a6841383f63ba3628acb05ecf5b39832f86038a81e6 Shading: Normal Deshimmering.7z
Dependencies
Mod Flag List Order (required order; may include optional mods; ?)
-mod MVPS,qaz_1